100+ Awesome Lua Packages & Resources

A curated list of 100+ awesome Lua packages and resources.



Implementations, Interpreters, and Bindings

  • Lua – Lua’s original ANSI C interpreter.
  • LuaJIT – High-performance Just-In-Time compiler for Lua.
  • LLVM-Lua – Compiles Lua to LLVM.
  • lua.vm.js – Lua VM on the web; a direct port of the C interpreter via LLVM, emscripten, and asm.js.
  • Moonshine – A Lua VM implemented in JavaScript. Slower than lua.vm.js, but with better docs, examples, and JS interfacing.
  • MoonSharp – A Lua interpreter written entirely in C# for the .NET, Mono and Unity platforms.
  • UniLua – A pure C# implementation of Lua 5.2, focused on compatibility with the Unity game engine.
  • lupa – Python bindings to LuaJIT2.
  • golua – Golang bindings to the Lua C API.
  • GopherLua – Lua 5.1 VM and compiler implemented in Go with Go APIs.

Note: From LuaJIT to Lua to lua.vm.js to Moonshine, a basic benchmark sees performance drop by roughly a factor of 6 with each hop.

Package Managers

  • LuaRocks – Allows you to install Lua modules as packages called “rocks”, which contain version and dependency information. Much like npm or pip.
  • MoonRocks – Public Lua rock repository, website, and uploading tool. Default server used by LuaRocks.

Debugging and Profiling

  • ProFi – Simple profiler that works with LuaJIT and produces a report file.
  • luatrace – Toolset for tracing/analyzing/profiling script execution and generating detailed reports.
  • StackTracePlus – Drop-in upgrade to Lua’s stack traces which adds local context and improves readability.
  • MobDebug – Powerful remote debugger with breakpoints and stack inspection. Used by ZeroBraneStudio.
  • lovebird – Browser-based debug console. Originally made for LÖVE, but works in any project with LuaSocket support.

IDEs and Plugins

  • Lua Development Tools – Eclipse plugin which provides code completion, debugging, and more. Built on Metalua.
  • Lua for IDEA – IntelliJ IDEA plugin which, among other things, provides code completion, smart highlighting, and experimental debugging.
  • ZeroBraneStudio – Lightweight, customizable, cross-platform Lua-dedicated IDE with code completion and analysis, written in Lua. Has broad debugging support for numerous Lua engines.
  • Babelua – Lua editor/debugger, extension for Visual Studio 2012/2013. Has code highlight, auto-completion, syntax checking and formatting, file previewing, debugging capabilities integrated into Visual Studio.

Utility Belts

  • Lua Fun – High-performance functional programming library designed for LuaJIT.
  • Moses – Functional programming utility belt, inspired by Underscore.js.
  • Penlight – Broad, heavyweight utility library, inspired by Python’s standard libs. Provides the batteries that Lua doesn’t.
  • lua-stdlib – Middle-weight standard library extension; adds some useful data structures, utility functions, and basic functional stuff.
  • Microlight – A little library of useful Lua functions; the ‘extra light’ version of Penlight.

Game Engines

  • LÖVE 2D – Desktop game development platform. Cross-platform, feature-complete, well-adopted.
  • Corona SDK – Development platform for iOS and Android. Proprietary, but used by numerous top games and apps, totaling over 150 million downloads.
  • MOAI – Open source, cross-platform, mobile game development framework. Minimalist C++ engine powered by Lua scripting.
  • Drystal – Open source, games can run on Linux or on any platform with a recent web browser.
  • Amulet – Open source, audio/visual toolkit suitable for small games and experimentation. It runs on Windows, Mac, Linux, HTML5 and iOS.
  • gengine – A 2d game engine for fast development, using entities and components system, for Linux, Windows and HTML5.

Game Development

  • Corona
    • Coronium.io – Simple cloud platform supporting analytics, data objects, user management, and more.
  • LÖVE
    • lurker – Shortens the iteration cycle by auto-swapping changed Lua files in a running LÖVE project.
    • HUMP – A set of lightweight helpers for LÖVE; a game-oriented utility belt.
  • MOAI
    • moaifiddle – Edit and share short scripts for the MOAI game engine and run them in the browser using WebGL.
  • Jumper – Fast, lightweight, and easy-to-use pathfinding library for grid-based games.
  • lume – Utility belt library geared toward game development.
  • NoobHub – Network multiplayer for Corona, LÖVE, and more, following a simple pub-sub model.
  • Collision detection
    • bump.lua – Minimal rectangle-based collision detection which handles tunnelling and basic collision resolution.
    • HardonCollider – Detect collisions between arbitrarily positioned and rotated shapes of any type.
  • Tweening
    • flux – A fast, lightweight tweening library for Lua with easing functions and the ability to group tweens together.
    • tween.lua – Small library for tweening, with several easing functions.
  • Examples


  • log-lua – Asynchronous logging library with pluggable writers for filesystem, network, ZeroMQ, and more.

Web/Networking Platforms

  • OpenResty – A fast and scalable web application platform created by extending Nginx with Lua. Today’s de-facto Lua web platform, used heavily by Cloudflare, Taobao, Tencent, and others.
  • turbo – Event-driven, non-blocking, LuaJIT-based networking suite and framework, inspired by Tornado.
  • Kepler Project – A collection of web-oriented projects using a common set of standards and components.
  • Pegasus.lua – Pegasus.lua is a http server to work with web applications written in Lua language.


  • Core platform
    • ngx_lua – The core piece of OpenResty. Embeds Lua in Nginx and exposes, among other things, the cosocket API for non-blocking sockets (compatible with LuaSocket’s API).
    • OpenResty GitHub Organization – Home of the repositories for ngx_lua, ngx_openresty, and many related modules.
  • Third-party modules
    • lua-resty-http – Lua HTTP client driver, built on the cosocket API.
  • Frameworks & tools
    • Lapis – Full-stack framework for Lua and OpenResty. Like the Django or Rails of Lua. Supports Moonscript.
    • ledge – Lua module providing scriptable, RFC-compliant HTTP cache functionality.
    • Sailor — An MVC web framework compatible with OpenResty, Apache and other webservers.
    • Kong – Microservice & API Management Layer

Search this page for ‘OpenResty’ to find related packages under other categories (data stores in particular).

Command-line Utilities

  • ansicolors – Simple function for printing to the console in color.
  • cliargs – A simple command-line argument parsing module.
  • lua-term – Terminal operations and manipulations.
  • argparse – A feature-rich command line parser inspired by argparse for Python.

Concurrency and Multithreading

  • Coroutine-based multitasking:
    • Lumen – Simple concurrent task scheduling.
    • ConcurrentLua – Implements an Erlang-style message-passing concurrency model.
  • Multithreading:
    • llthreads – A simple wrapper for low-level pthreads & WIN32 threads.
    • lanes – Library implementing a message passing model with one OS thread per Lua thread.
    • luaproc – Message-passing model which allows multiple threads per OS thread and easily generalizes across a network. See also the paper where it originated.

For more on the differences (particularly between lanes and luaproc), see this comparison of options; somewhat dated, but covers how each one works and the significant differences.


  • lustache – Mustache template implementation.
  • etlua – Embedded Lua templates, ERB-style.
  • lua-resty-template – Lua-oriented template engine for OpenResty, somewhat Jinja-like.


  • LDoc – Documentation generator which modernizes and extends LuaDoc.
  • Locco – Lua port of Docco, the “quick-and-dirty, hundred-line-long, literate-programming-style documentation generator”.
  • docroc – Parse comments into a Lua table to generate documentation.

Object-oriented Programming

  • 30log – Minimalist OOP library with basic classes, inheritance, and mixins in 30 lines.
  • middleclass – Simple but robust OOP library with inheritance, methods, metamethods, class variables and mixins.

Filesystem and OS

  • LuaFileSystem – Extends and complements Lua’s built-in set of filesystem functions.
  • luaposix – Bindings for POSIX APIs, including curses.

Time and Date

  • LuaDate – Date and time module with parsing, formatting, addition/subtraction, localization, and ISO 8601 support.
  • cron.lua – Time-related functions for Lua, inspired by JavaScript’s setTimeout and setInterval.

Image Manipulation

  • magick – Lua bindings to ImageMagick for LuaJIT using FFI.

Digital Signal Processing

  • LuaFFT – An easy to use Fast Fourier Transformation package in pure Lua.
  • Worp – Sound/music/DSP engine written for LuaJIT.

Hardware and Embedded Systems

  • eLua – Lua, extended with optimizations and specific features for efficient and portable embedded software development.

Math and Scientific Computing

  • SciLua – Numerical/scientific computing framework built on LuaJIT, with an interface to R.
  • Torch7 – Scientific computing framework with wide support for machine learning algorithms, used by Facebook, Google, and more.
  • lhf’s Lua Tools – Assorted libraries and tools, many math-related.


  • JSON
    • lua-cjson – Blazing fast JSON encoding/decoding implemented in C and exposed to Lua.
    • luajson – JSON encoder/decoder implemented in Lua on top of LPeg.
    • dkjson – JSON encoder/decoder implemented in pure Lua.
  • XML
    • LuaExpat – SAX XML parser via binding to the Expat library.
    • SLAXML – Pure Lua SAX-like streaming XML parser.
  • lyaml – YAML encoding/decoding via binding to LibYAML.
  • LPeg – A pattern-matching library for Lua, based on Parsing Expression Grammars.
  • lunamark – Converts Markdown to other textual formats including HTML and LaTeX. Uses LPeg for fast parsing.


  • i18n.lua – Internationalization library with locales, formatting, and pluralization.
  • inspect.lua – Human-readable representation of Lua tables.
  • serpent – Serializer and pretty printer.
  • Ser – Dead simple serializer with good performance.


  • lua-zlib – Simple streaming interface to zlib for gzip/gunzip.
  • lua-zip – Lua binding to libzip. Reads and writes zip files.


  • LuaCrypto – Lua bindings to OpenSSL.
  • lua-lockbox – A collection of cryptographic primitives written in pure Lua.


  • LuaSocket – Networking extension which provides a socket API for TCP and UDP, and implements HTTP, FTP, and SMTP.
  • lua-websockets – WebSocket client and server modules. Webserver-agnostic, implemented in Lua on top of LuaSocket.

Data Stores

  • LuaSQL – Simple interface for connecting to ODBC, ADO, Oracle, MySQL, SQLite and PostgreSQL.
  • redis-lua – Pure Lua client library for Redis.
  • pgmoon – Lua PostgreSQL driver for OpenResty and others.
  • lua-resty-mysql – Lua MySQL driver for OpenResty.
  • lua-resty-redis – Lua Redis client driver for OpenResty.
  • lua-resty-cassandra – Lua Cassandra client driver for OpenResty and others.


  • busted – BDD-style unit testing framework with great docs and Moonscript support.
  • telescope – Flexible and highly customizable testing library.
  • luassert – Assertion library extending Lua’s built-in assertions.
  • lust – Minimal test framework.

Foreign Function Interfaces

  • LuaJIT FFI – LuaJIT’s mechanism for calling external C functions and using C data structures from pure Lua code.
  • luaffi – Standalone FFI library, compatible with the LuaJIT FFI interface.

Analysis Tools and ASTs

  • luadec51 – Lua Decompiler for Lua version 5.1.
  • luacov – Simple coverage analyzer, used by busted and telescope for checking test coverage.
  • luacheck – Simple static analyzer which detects accidental globals and undefined or shadowed locals.
  • Metalua – Pure Lua parser and compiler, used for generating ASTs. A number of other tools make use of the Metalua parser in this way.
  • LuaInspect – Lua’s most powerful code analysis and linting tool, built on Metalua. Used by ZeroBraneStudio, among others.
  • LuaMinify – Minifier which also brings its own static analysis tools, lexer, and parser.
  • Typed Lua – A typed superset of Lua that compiles to plain Lua.

Experimental, etc

  • punchdrunk.js – Moonshine + LÖVE API reimplementation = run LÖVE games in the browser.
  • luvit – Node.js’s underlying architecture (libUV) with Lua on top instead of JavaScript.
  • graphql-lua – Lua implementation of GraphQL.

Scriptable by Lua

  • luakit – Fast, small, webkit based browser framework extensible by Lua.
  • Hammerspoon – A powerful, extensible OS X automation tool. A community-maintained fork of Mjolnir.
  • kpie – A scripting utility to juggle windows.
  • lumail – A console-based mail client, with extensive scripting capabilities.
  • AwesomeWM – A highly configurable and extensible window manager for X, scripted and configured by Lua.
  • Textadept – Extremely lightweight, customizable, cross-platform editor, written (mostly) in (and scripted by) Lua.
  • KoReader – An ebook reader application supports PDF, DJVU, EPUB, FB2 and much more, running on Kindle, Kobo, PocketBook and Android devices.


  • MoonScript – Moonscript is a dynamic scripting language that compiles to Lua. It reduces verbosity and provides a rich set of features like comprehensions and classes. Its author calls it ‘CoffeeScript for Lua’.
  • sitegen – A static site generator which uses MoonScript and supports HTML and Markdown, page grouping, and plugins.



  • Reference Manual – The official definition of the Lua language.
  • lua-users wiki – A large community-maintained collection of Lua information and resources, supplementing the official website.
  • Lua Unofficial FAQ – Answers all sorts of Lua-related questions, including many of the form ‘How to ___?’.
  • lua-l – The official Lua mailing list, and one of the focal points of the Lua community.

Style Guides


  • Lua Crash Course – Short crash course readover, or reference for when you forget the basics.
  • Learn Lua in 15 Minutes – A well-commented example file which covers the basics.
  • Learning Lua from JS – An overview of the similarities and differences between Lua and JS; a great start for JavaScript folks looking to pick up Lua.
  • lua-users tutorial – In-depth collection of tutorials aimed at newcomers.
  • Lua Missions – A series of ‘Missions’ to work through which are designed to teach aspects of Lua along the way.
  • Creating an Image Server – Walks through setting up and using OpenResty to build a simple image processing server; a great starting point for playing with OpenResty.


Talks & Slides

  • Roberto’s Talks – History of talks given by Lua’s chief architect, with slides for each.
  • Lua Workshop Talks – High-quality talks are given at each ~annual Lua Workshop, and a history of them is online, slides included.


  • Programming in Lua – The authoritative intro to all aspects of Lua programming, written by Lua’s chief architect. Three editions released; first edition available online.
  • Programming Gems – A collection of articles covering existing wisdom and practices on programming well in Lua, in a broad variety of use cases.
  • Lua Programming – A shorter overview of the language, up to date for Lua 5.2, and available online.

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